Stellaris progress (August 15th 2026)

Here we are for an update on the situation for Stellaris 2.0!

I’m happy to announce that the development is almost done! We were stuck waiting for our artists to finish some work, but now everything is done and being implemented. We should have all final planned features coming in the next 2 weeks.

I tested the mod in survival on a NeoForge dedicated server with a friend over the past few weeks. The goal of this was to find as many issues as possible, and test the mod in real conditions. Even though we took as many precautions during development, I found many inconsistencies or bugs that are now resolved. We want to make this update as clean as possible, and one of our biggest mistakes over the past few years was to never thoroughly test on servers. That’s now done!

Now, for the progress in the development over the last 2 months. We did a lot of technical rework on many aspects of the mod. Minor features were added, plus a brand new space farming system! More on that in a dedicated blog post later. The artist team worked a lot on finishing some textures and creating our brand new bosses!

As of today, we officially updated the source file on Crowdin. You can now help translate Stellaris 2.0! Your help is really appreciated.

A bigger blog post is coming in the next few weeks. Stay tuned, the release is so close!

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