Stellaris 2 gravity system explained

Let’s take a look at the new gravity system that will be in the upcoming Stellaris 2.0 update!

As you know, different planets have different gravity, but what if you want to build a base where you could live just like on Earth? In Stellaris 1.X, you are able to fill the zone with oxygen, but that’s not fully an Earth-like base. You can’t really change the gravity. That’s all in the past now! In Stellaris 2, you can fully control gravity!

The Gravity Manipulator machine

This new machine will let you set the gravity in its chunk in exchange of energy.

The GUI allows you to change the gravity of the chunk. You have two options:

  • Set a value directly between 0 and 20m/s2.
    • You can configure the maximum gravity value in the config file.
    • 0 allows the player to fly, but not fall. Can be used to create fun minigames.
  • Select a default planet/moon gravity
    • Current options available: Moon, Mars and Earth
    • More options will be added over time

The Gravity Manipulator animation varies based on the status (on/off) and the difference between the default gravity and the gravity set in the GUI.

If you have multiple Gravity Manipulators in a single chunk, the effective gravity will be the average between all values. To build a custom base, you’ll need to set one Gravity Manipulator per chunk.

The Space Suit’s Gravity Normalizer Module

This Space Suit module will allow you to use Earth gravity in any dimension. This is still WIP at this point in the development. Check the dedicated article on modules for more information.

How does this work?

In Stellaris 1.X, we had a gravity system based on dimensions. The game was changing the gravity when it detected a dimension change. This was good performance wise, but a bit bugged sometimes…

In Stellaris 2.0, we changed this system to be chunk-based. The player now adjusts his gravity based on the chunk he’s in. This allows for more customization and is way more reliable as we now override the gravity set in the attribute. You can always disable this in the config. This works for all entity types, from arrows to XP bottles!

What’s next?

This is one of the first new features that we’ve implemented to allow players to fully control their bases. Feel free to suggest in the comments any features you would like to see in this release. The community is what makes this mod so incredible!

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stellaris 2.0

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